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Results for 'leisure activities'

Results 1 - 10 of 29

The role of the visual arts in the resilience of people living with dementia in care homes

NEWMAN Andrew, et al
2019

This study responds to a gap in the literature relating to the resilience of people living with dementia in care homes. The research applied an ecopsychosocial framework of resilience, theorising that sources of resilience may be personal, social and structural. Visual arts enrichment activities were examined to see how they might provide opportunities for resilience. The data used for this study were qualitative and originated from people with dementia aged between 70 and 99 years old (N = 48) living in four care homes in North East England, United Kingdom and staff/carers/family members (N = 37). The results showed that visual arts enrichment activities supported the resilience of those with dementia through creative expression, increased communication, improved self-esteem, and influenced relationships with carers and family members. It is concluded that even those with advanced dementia are capable of demonstrating resilience which can be supported by, and explored through, visual arts enrichment activities.

Effect of board game activities on cognitive function improvement among older adults in adult day care centers

CHING-TENG Yao
2019

Stimulating leisure activities are considered as possible protective factors against dementia and cognitive decline in older adults, particularly due to the enhancement of cognitive reserve. This study tested the effectiveness of board game activities improving the cognitive function of older adults in adult day care centres. This was a quasi‐experimental study. A purposive sampling strategy was used to select 82 subjects who were aged 65 and above with intact mental functions and currently residing in adult day care centres. 41 subjects who participated in a selection of 12 board game activities were assigned to the experimental group and 41 subjects who adhered to their ordinary activities were allocated to the control group. Structured questionnaires of the board game programs were used for data collection. The board game programs showed promising effects in the cognitive function of older adults living in adult day care centres. A possible beneficial effect of board game playing on the risk of dementia could be mediated by a less cognitive decline in older adults. Board game activities may benefit the cognitive function of older adults. Incorporating board game activities into social work care may help develop long‐term care into a more diverse, unique and innovative direction.

Treasury of arts activities for older people

Postlethwaite Liz
2019

A collection of 50 participatory arts activities to provide practical ideas and inspiration for those working with older people in any setting. The collection includes short activities that take 15 minutes or less, longer activities, and planned workshops of 45 minutes or more. They cover visual art, music, movement and dance, performance and stories and poetry. The publication also provide min-guides that explore the challenges of working with older people, things to consider when working in different settings or when working with people with dementia. A selection of links are also included to help develop further skills.

Impact of a dementia-specific program of equine-assisted activities: providers’ perspectives

FIELDS Beth, WOOD Wendy, LASSELL Rebecca
2019

Purpose: Establishing acceptability of complex interventions to stakeholders is vital in early scientific development. The purpose of this paper is to ascertain the acceptability of a program of equine-assisted activities (EAAP) for people with dementia by elucidating programmatic practices needed to enhance their safety and quality of life (QoL) from the perspectives of service providers. Design/methodology/approach: Semi-structured interviews with five providers were analyzed using a basic qualitative approach. Findings: Providers perceived the EAAP as acceptable and revealed potential mechanisms of change supporting well-being, including aspects related to the physical and social environment and person with dementia. Linkages identified among the EAAP and its physical and social context support its complexity. Providers explicated program practices that promoted safety and QoL, such as implementing staff trainings and tailoring activities to each person’s preferences and needs. These practices aligned with best dementia care approaches, underscoring that the EAAP is a promising complex intervention that merits further scientific development. Originality/value: This work is novel and adds to the literature by illuminating the role of a community-based, animal-assisted program for enhancing the QoL of older adults with dementia residing in institutional care facilities.

The Kinect Project: group motion-based gaming for people living with dementia

DOVE Erica, ASTELL Arelene
2019

Engaging in enjoyable activities is an essential part of well-being, but people with dementia can find participation increasingly difficult. Motion-based technologies can provide meaningful engagement in a wide range of activities, but for people with dementia to take advantage of these devices requires a good understanding of how best to select and present these activities to this population. The objective of this study was to explore the use of motion-based technology (Xbox Kinect) as a group activity for people with dementia who attend adult day programmes. This qualitative study took place in an adult day programme for older adults with age-related challenges. Participants (n = 23) were observed while playing a digital bowling game presented on Xbox Kinect one hour per week for a period of 20 weeks, to capture naturalistic data. Field notes generated through observations were transcribed and analysed to identify emerging themes. The findings revealed three predominant themes which illustrate the potential of motion-based technology as a group activity for people with dementia who attend adult day programmes: (a) the importance of having a trained trainer, (b) learning versus mastery and (c) playing ‘independently together’. People with dementia can learn to play games presented on motion-based technology and enjoy doing so. Furthermore, using the technology in a group setting fostered an encouraging and supportive environment which further contributed to the leisure experience. However, to be used most effectively, staff must be trained to set-up and interact with the technology, as well as introduce, teach and support people with dementia to use it.

Cultural engagement and incident depression in older adults: evidence from the English Longitudinal Study of Ageing

FANCOURT Daisy, TYMOSZUK Urszula
2019

Background: There is a recognised need for the identification of factors that might be protective against the development of depression in older adults. Over the past decade, there has been growing research demonstrating the effects of cultural engagement (which combines a number of protective factors including social interaction, cognitive stimulation and gentle physical activity) on the treatment of depression, but as yet not on its prevention. Aims: To explore whether cultural engagement in older adults is associated with a reduced risk of developing depression over the following decade. Method: Working with data from 2148 adults in the English Longitudinal Study of Ageing who were free from depression at baseline, the study used logistic regression models to explore associations between frequency of cultural engagement (including going to museums, theatre and cinema) and the risk of developing depression over the following 10 years using a combined index of the Centre for Epidemiological Studies Depression Scale (CES-D) and physician-diagnosed depression. Results: There was a dose–response relationship between frequency of cultural engagement and the risk of developing depression independent of sociodemographic, health-related and social confounders. This equated to a 32% lower risk of developing depression for people who attended every few months (odds ratio (OR) = 0.68, 95% CI 0.47–0.99, P = 0.046) and a 48% lower risk for people who attended once a month or more (OR = 0.52, 95% CI 0.34–0.80, P = 0.003). Results were robust to sensitivity analyses exploring reverse causality, subclinical depressive symptoms and alternative CES-D thresholds. Conclusions: Cultural engagement appears to be an independent risk-reducing factor for the development of depression in older age.

Heritage and wellbeing. The impact of historic places and assets on community wellbeing: a scoping review

PENNINGTON Andy, et al
2019

A scoping review of evidence on the impact of heritage places, interventions, and assets – things like historic objects, monuments or buildings – to discover how they impact individual and community wellbeing. The primary focus of the review was on impacts of historic places and assets set within the ‘living environment’ of communities, but it also considers evidence from projects that used historic objects/artefacts, for example, in the care of people with dementia in care homes and other healthcare settings. The review looked at 75 papers and reports. It found higher and lower quality evidence that historic places, assets and associated activities and interventions can have a wide range of beneficial impacts on the physical, mental and social wellbeing of individuals and communities. These include increased life satisfaction and social connectivity for individuals and positive effects on community wellbeing such as social relationships, sense of belonging, pride of place, ownership and collective empowerment. It also identifies important gaps in the research, and highlights potential negative wellbeing impacts of participating in heritage-based interventions, or living in historic areas. Potential negative impacts of interventions appear to be related to how well the design and delivery of interventions considered the needs of specific individuals and groups.

A pilot programme evaluation of social farming horticultural and occupational activities for older people in Italy

GAGLIARDI Cristina, et al
2019

The aim of this study was to evaluate a 1‐year social farming programme conducted between 2014 and 2015, including horticultural and occupational activities on six agricultural farms for older people in good general health. Social farming is a practice that uses agricultural resources to provide health, social or educational services to vulnerable groups of people. Activity participation, social relationships, physical activity, and the quality of life of the participants were assessed using a pretest, posttest design. A total of 112 subjects were interviewed at baseline, though only 73 participants were retained through the end of the follow‐up, resulting in a dropout rate of 34%. Data analysis revealed significant improvements in both social relationships and overall occupational engagement at the end of the programme, with significant increases in the frequency of contact with friends or relatives as well as the number of activities performed by the participants. This work adds to the literature on the effects of social farming and indicates that farming may provide opportunities for older people to engage in activities that stimulate social behaviours.

A mixed methods case study exploring the impact of membership of a multi-activity, multicentre community group on social wellbeing of older adults

LINDSAY-SMITH Gabrielle, et al
2018

Background: Social wellbeing factors such as loneliness and social support have a major impact on the health of older adults and can contribute to physical and mental wellbeing. However, with increasing age, social contacts and social support typically decrease and levels of loneliness increase. Group social engagement appears to have additional benefits for the health of older adults compared to socialising individually with friends and family, but further research is required to confirm whether group activities can be beneficial for the social wellbeing of older adults. Methods: This one-year longitudinal mixed methods study investigated the effect of joining a community group, offering a range of social and physical activities, on social wellbeing of adults with a mean age of 70. The study combined a quantitative survey assessing loneliness and social support (n = 28; three time-points, analysed using linear mixed models) and a qualitative focus group study (n = 11, analysed using thematic analysis) of members from Life Activities Clubs Victoria, Australia. Results: There was a significant reduction in loneliness (p = 0.023) and a trend toward an increase in social support (p = 0.056) in the first year after joining. The focus group confirmed these observations and suggested that social support may take longer than 1 year to develop. Focus groups also identified that group membership provided important opportunities for developing new and diverse social connections through shared interest and experience. These connections were key in improving the social wellbeing of members, especially in their sense of feeling supported or connected and less lonely. Participants agreed that increasing connections was especially beneficial following significant life events such as retirement, moving to a new house or partners becoming unwell. Conclusions: Becoming a member of a community group offering social and physical activities may improve social wellbeing in older adults, especially following significant life events such as retirement or moving-house, where social network changes. These results indicate that ageing policy and strategies would benefit from encouraging long-term participation in social groups to assist in adapting to changes that occur in later life and optimise healthy ageing.

A systematic review of outdoor recreation (in green space and blue space) for families to promote subjective wellbeing

MANSFIELD Lousie, et al
2018

This systematic review looks at the wellbeing outcomes when taking part in outdoor activities with family. Although there is existing evidence on the benefits being outdoors has for our wellbeing, there is less evidence of the wellbeing benefits when the time is spent with family. The review included empirical research assessing the relationship between outdoor recreation interventions for families and subjective wellbeing, published from 1997 - October 2017 and grey literature published from 2007-2017. The review reports on fifteen studies in total, including two quantitative, one mixed methods (RCT and interviews), and ten qualitative studies. Overall the review found the evidence base was limited with the number of studies and quality, especially for quantitative studies. The evidence from quantitative studies indicates that taking part in outdoor recreation with families has no significant effect on children's quality of life, and has no significant effect on self-esteem and other measures of psychological wellbeing. Initial evidence findings from qualitative studies showed more positive impacts when taking part in outdoor recreation with families, showing improved self-competence learning and identity; improved wellbeing via escapism, relaxation and sensory experience; and improved social bonding as a family. Analysis of survey data found that people's enjoyment of the outdoors is enhanced when they are spending time with family and friends, and in particular with partners.

Results 1 - 10 of 29

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News

Moving Memory

Moving Memory Practice example about how the Moving Memory Dance Theatre Company is challenging perceived notions of age and ageing.

Chatty Cafe Scheme

Chatty Cafe Scheme Practice example about how the Chatty Cafe Scheme is helping to tackle loneliness by bringing people of all ages together

Oomph! Wellness

Oomph! Wellness Practice example about how Oomph! Wellness is supporting staff to get older adults active and combat growing levels of social isolation

KOMP

KOMP Practice example about how KOMP, designed by No Isolation is helping older people stay connected with their families

LAUGH research project

LAUGH research project Practice example about a research project to develop highly personalised, playful objects for people with advanced dementia
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