Results for 'play therapy'
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MOYLE Wendy, et al
Objectives: To compare a lifelike baby doll intervention for reducing anxiety, agitation, and aggression in older people with dementia in long-term care (LTC), with usual facility care; and explore the perceptions of care staff about doll therapy. Method: Pilot, mixed-methods, parallel, randomised controlled trial, with follow-up semi-structured interviews. Thirty-five residents from five LTC facilities in Queensland, Australia were randomised to the lifelike baby doll intervention (three, 30-minute, individual, non-facilitated sessions per week) or usual care. Outcomes were changes in levels of anxiety, agitation, and aggression after the 3-week intervention, and short-term effects at week 1. Following intention-to-treat principles, repeated measure MANOVA was undertaken. Qualitative interviews involved five staff. Results: The doll intervention did not significantly reduce residents’ anxiety, agitation, or aggression when compared to usual care at weeks 3 (primary outcome) and 1 (secondary outcome). However, there was a significant group-by-time interaction for the outcome of pleasure – the doll group showed a greater increase in displays of pleasure at week 3 compared to baseline than usual care (F(1,31) = 4.400, p = 0.044; Cohen’s d = 0.74). Staff perceived benefits for residents included emotional comfort, a calming effect, and providing a purposeful activity. Perceived limitations were that doll therapy may only be suitable for some individuals, some of the time, and the potential for residents to care for the doll at the expense of their health. Conclusions: Doll therapy can provide some residents with enjoyment and purposeful engagement. Further research should focus on understanding the individual characteristics and circumstances in which residents most benefit.
Cardiff Metropolitan University
The Ludic Artefacts Using Gesture & Haptics (LAUGH) research project was born out of an identified need for playful objects for people with advanced dementia and based on literature and previous research on the benefits to wellbeing of playfulness and hand-use. The aims of the project were to look at: How can handcraft and creative making inform the development of new devices and playful activities to promote individual and social wellbeing for people with dementia? And how might handcraft activities be augmented via new technologies and smart materials to produce new kinds of engaging, playful artefacts to amuse, distract, comfort, engage, bring joy, and promote ‘in the moment’ living for people with dementia?
CANTARELLA A., et al
Objectives: Among the psychosocial interventions intended to reduce the behavioural and psychological symptoms of dementia (BPSD), doll therapy (DT) is increasingly used in clinical practice. Few studies on DT have been based on empirical data obtained with an adequate procedure; however, none have assessed its efficacy using an active control group, and the scales used to assess changes in BPSD are usually unreliable. The aim of the present study was to measure the impact of DT on people with severe dementia with a reliable, commonly used scale for assessing their BPSD, and the related distress in formal caregivers. Effects of DT on the former's everyday abilities (i.e., eating behaviour) were also examined. Method: Twenty‐nine nursing home residents aged from 76 to 96 years old, with severe dementia (Alzheimer's or vascular dementia), took part in the experiment. They were randomly assigned to an experimental group that used dolls or an active control group that used hand warmers with sensory characteristics equivalent to the dolls. Benefits of DT on BPSD and related formal caregiver distress were examined with the Neuropsychiatric Inventory. The effects of DT on eating behaviour were examined with the Eating Behavior Scale. Results: Only the DT group showed a reduction in BPSD scores and related caregiver distress. DT did not benefit eating behaviour, however. Conclusions: This study suggests that DT is a promising approach for reducing BPSD in people with dementia, supporting evidence emerging from previous anecdotal studies.
The article reports on an international research project led by the Cardiff School of Art and Design at Cardiff Metropolitan University to develop highly personalised, playful objects for people with advanced dementia. The aim of the project was to understand the best ways to design objects that can give pleasure and comfort to people in the advanced stages of dementia and to provide guidance for designers working in the sector. The article discusses the participatory approach to the research, testing and feedback and provides an example of one of the LAUGH objects that was found to have a significant impact on wellbeing - a comforting "Hug". The article also covers how the objects stimulate memories and some of the outcomes from the project and future direction.
Results 1 - 4 of 4